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Variants

Utilize the Unreal Editor's Variant Management UI in order to activate and manage Variants in your project. To enable this UI, you have first turn on the Variant Manager Plugin installed. Once you've enabled the Variant Manager Plugin, you will see the Variant Management panel. It is divided into four columns. On the left-hand column, there's a list of Actors. Drag the Actor to the Variant in the left-hand column and bind it. To unbind an Actor click it in the list then select Unbind within the context menu.

The Values panel is located in the right-hand column. Click on a property to see its saved value. You can also save the current value by pressing the right-hand button. Variant will alter the value it has recorded and store the updated value for the property. This won't affect the value in the Level Viewport, but it will be saved to your project. When the Variant is activated the Variant will have the ability to access the functions accessible to the bound Actor.

As opposed to the prior Variant Manager however, the Variant Manager can record properties that are revealed by Blueprints. These properties can then be automatically bound to Actors. You can also associate the properties of your actors to Variants. If the Variant is active, the property's capture value will be the same as the value of the Variant. If the Variant is off, the property's captured value won't be updated.

In the Values panel you'll also see the constraints of the Variant you're currently working on. For instance, if the current Variant is set to 150 BOM, you'll find that the car's model is also 150% BOM. You can use this information in your user interfaces. You can also switch between different trim options for the Variant.

Like other components in Unreal Variants can also be edited and added to your project. Once you have created the Variant, you can bind it to an Actor and saved it, the Variant Manager can be used to activate the Variant or alter the properties of the Actor. If you're designing an interface using thumbnail images to show the various Variants you're working with.

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