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Variants

Utilize the Unreal Editor's Variant Management interface to activate and manage Variants in your project. First, make sure that you have the Variant Manager plugin enabled to enable this UI. Once you've enabled the Variant Manager Plugin you will be able to see the Variant Management panel. It is divided into four columns. In the left column, you'll see a list of Actors. To tie an Actor to a Variant simply drag the Actor to the Variant on the left column. To remove the binding of an Actor click on it in the list, and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. If you click on a property you'll see its saved value. The right-hand button allows you to record the current value. Variant will change the value that was recorded and save the updated value for the property. The Level Viewport value won't be affected but the project will be saved. The Variant will then be able to invoke the functions exposed by the bound Actor when the Variant activates.

The Variant Manager can record the properties that Blueprints expose unlike the previous Variant Manager. These properties are then automatically bind to Actors. It is also possible to bind the properties of your actors to Variants. If the Variant is on the property's recorded value will be the same as the Variant's value. If the Variant is off, the property's recorded value won't be updated.

In the Values panel you'll also be able to see the limitations of the Variant you're currently working on. If your Variant is set at 150 percent BOM, as an example you'll see the car's model has also been set to 150 percent. You can use this information in your user interfaces. You can also switch between various trim options of the Variant.

As with other components in Unreal Variants are able to be edited and then added to your project. Once you've created your Variant, bind it to an Actor and saved it, the Variant Manager can be used to activate the Variant or change the properties of the actor. To display the Variants on your interface you can make use of thumbnail pictures.

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