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Variants

Use the Unreal Editor's Variant Management UI to enable and manage Variants within your project. To enable this UI, you have to first enable the Variant Manager Plugin enabled. After you have enabled the Variant Manager Plugin, you will see the Variant Management panel. It is divided into four columns. The left-hand column houses the list of actors. Drag the Actor to the Variant in left-hand column to bind it. To debind an Actor click on it in the list, then select Unbind within the context menu.

The Values panel is located in the right-hand column. Click on a property to view its saved value. The right-hand button allows you to save the current value. Variant will modify the value recorded and save the updated value for the property. This will not affect the value in the Level Viewport, but it will be saved to your project. The Variant will then be able to call the functions that are exposed by the bound Actor when the Variant activates.

The Variant Manager can record properties that Blueprints expose, unlike the previous Variant Manager. These properties are then automatically bound to Actors. You can also tie the properties of your actors to Variants. If the Variant is on the property's value is captured, it will match the Variant's value. If the Variant is off, the property's recorded value won't be updated.

You'll also check the constraints of the Variant that you are currently working on in the Values panel. For instance, if you're current Variant is set to 150% BOM, you'll see that the car's model is 150% BOM. This information can be used to enhance your user interfaces. You can also switch between the different trim options of the Variant.

Variants, as with other components in Unreal can be edited and added into your project. After you've created the Variant, bound it to an Actor and save it, the Variant Manager can be used to activate the Variant, or to modify the Actor's properties. If you're creating an interface you can use thumbnail images to display the different Variants that you're working with.

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